Actions Defined in the Properties Window, an action can be applied to any component to set its behavior once an event is triggered on that component. Over 79 different actions are available when an event such as the following is fired: a user presses an image; swipes up, swipes down, swipes left or swipes right; or before/after a page loads etc.
Animated Feed Pull data into the app from the Dashboard.
Animation Add 2D animations of images, logos and products to your app (animations created in SPINE).
API Application Program Interface
App Templates Sample apps that can be easily customized for quick app creation.
Commerce A tab that holds features related to stores, products,shopping, loyalty cards and shopping rewards.
Components The general name we give to all the features used to design an app.
Dashboard The area of the product where account information, security, external data, forms and dynamic content is set up.The default page in the Dashboard displays a summary of information for the app you have open.
Data Binding The process of matching the columns of data housed in the Dashboard to the relevant components in your app (e.g. a list of products or a drop-down field in a form).
Decal A graphical element that can be added on top of an image/photo.
Digital Assets A general name for graphics, images, and media elements that are inserted into your app.
Data Driven Tab The category of components that are used to automatically populate your app with content (product lists, feeds, images etc.).
Feeds Data that is dynamically inserted into your app (Feeds are configured in the Dashboard).
Foregrounds Allows you to define a page that can be overlaid on multiple pages. Great for applying a logo, header/footer and navigation menus across your app. Foregrounds are applied under the page properties.
Global A programming term which defines a variable, function or property which is available from anywhere in the application.  See also Local.
Gravity A setting in the Particle component that is used to to control the direction of movement.
Group A Layout component that enables you to organize a set of components and group them together. The whole group can be copied and pasted into other pages.
Guidewires Rulers and snap-guides that can used to easily place components on a page.
JSON Syntax for storing and exchanging data. JavaScript Object Notation.
Layout Tab The category of product components that offers content layout options such as an image carousel, cube, glass shelf, etc.
Local A programming term which defines a variable, function or property which is only available from within a specific area of an application.  See also Global.
Loyalty Program A digital ‘points card’ for collecting and managing rewards in your app.
Media Tab The category of features that houses interactive capabilities such as particles, animation, and games.
Nine Slice An invisible design feature that divides up an image/graphic (such as a logo, button or special edge), so that when it is re-sized it retains the highest visual quality such as rounded corners.
Opacity The transparency of an image, text or background color.
Parameter Used in programming; a parameter is a value passed into a function of a component which controls the boundaries or input requirements for that function. E.g. Our ‘Wait‘ action has a parameter called ‘Delay‘ which defines the amount of time in milliseconds to wait before proceeding.
Particle A feature that adds motion to an image, useful for creating effects like rain, snow, and fire.
Pitch A setting that alters the tilt of an image.
Popup A windows that appears on top of a page to displays a message (warning, error, notice, ad).
Percentage Settings used for sizing so content displays proportional to the screen size.
Presets An easy way to configure (properties/actions), save and reuse components across an app. Umajin App Creator ships with several presets, you can also create and save your own.
Properties Attributes of a component, typically defining name, position, size and appearance.
Reflection Used on photos or graphical elements to mirror the image below the object.
Roll A setting in the carousel feature that determines the order the images will be displayed.
SDK Software Development Kit
Style An app-level setting used to define fonts, color, size, opacity and alignment of text.
Masters Create and save a layout (including the properties/actions of all its components) so you can reuse it across your app. Ideal for setting up consistent backgrounds, page layouts and branding style guides.
Text Editor The popup panel used to edit text
Transitions  Defines different effects (such as slides, fades, when a user navigate through the pages of your app or scrolls through a product list)
Umajin Preview A downloadable viewer where you can view and test your app on a device before you publish.
Variable Used in programming; A variable is a virtual holder/container for information (usually of a defined type) which can then be passed to other parts of an application or used in calculations.  E.g. the width of a component is held in a variable which is of the type ‘real’ – a ‘real’ typed variable can hold any positive or negative floating point number.
Watermark A setting of the photo decal feature, the watermark option enables you to add an image (with optional transparency) over the camera lens. This allows you to add your logo or images over or around what the camera picks up.