The Speech component is a non-visible component which allows you to use ‘text to speech’ technology. It requires being paired with calling actions in order to tell it what text to say.
Setting up Speech
You need to have a .flitevox file for the voice of this text to speech to use. This needs to be located in the ‘speech’ folder in your project.
Properties for Speech Component
|Speech filename:||This is the .flitevox file that will define what the voice sounds like.|
The default for this is 1 which means it is using the default unaltered sound from the .flitevox file.
As the pitch number goes higher, the pitch of the speech will go higher and the voice will sound faster and more squeaky.
As the pitch number goes lower, the pitch of the speech will go lower and the voice will sound slower and deeper.
Events that can Trigger an Action on the Speech Component