The Canvas component is a container for drawing graphics, and manipulating images via JavaScript. Once the component is on the page, use JavaScript to create content within the canvas. More information can be found on the Umajin Developer site: Canvas Component Properties for the Canvas Component Name When components are
Speech Component The Speech component is a non-visible component which allows you to use ‘text to speech’ technology. It requires being paired with calling actions in order to tell it what text to say. Setting up Speech You need to have a .flitevox file for the voice of this text
Avatar Component The Avatar component is a virtual person interface. It is similar to the Animation component but it has the ability to move the mouth of the animation in sync with a voice file. It has a Speech Component inside it to handle making the Avatar speak. Setting up
The Video component allows you to show a MP4 video file from your project. The video can be set to play automatically. Other ways to control playback are by clicking/touching the video to play/pause, or using the Actions “Play Video” or “Stop Video”. There is another way to play video,
The RenderKit is an advanced component which you can use with JavaScript to create high performance visualizations, charts and even games. For more information see these links on the Umajin Developer site. RenderKit Functions Using the RenderKit Component and JavaScript to create simple Particle Components Creating an Animated Shape using
2D animation for logos, objects and characters. Adding an Animation Component How to create an Animation How to export from Spine Apply your Animation to Umajin Properties for the Animation Component Events that can trigger an Action on the Animation Component 1. Adding an Animation Component Go to the page
Create cascading raindrops or autumn leaves without having to code! You set the scene and attract attention to your products or service. This component allows you to create unique moving particle effects using Umajin Editor’s ‘Properties Inspector’ panel to adjust effects. This component loads with a default preset and there
This component is for advanced users. It will display a 3D model of your choice. You can choose “.obj” (wavefront object format) or a “.um” and “.uma” (Umajin format files from our model converter). There are properties to make the model angle, tilt and zoom. The three dimensions are mapped