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Packaging Mac and Windows apps
Umajin Editor now supports producing Windows or Mac standalone apps, in addition to the Android and iOS packaging process.
Starting the packaging process
To begin, use Umajin Editor’s menu: File – Publish… and select Publish to App Stores.
Packaging Output
Umajin will perform a basic packaging of your application into a zip file. You may choose to wrap the contents up into a suitable branded installer.
Mac
The zip file contains a functional .app folder, which you can drag to the Mac Applications folder, or run in place. The app is signed and notarized as required by Apple. The files in the .app cannot be changed as this will break the code signing and notarization, and will prevent the app from running.
Windows
The zip contains the executable, various supporting DLLs, any native DLLs you have added, and the files from your project. These files can be changed after building if required.
Icons
For desktop apps the icon used for the application is simply a file your add to your project.
For Mac:
manifest/osx/application.icns
For Windows:
manifest/win/application.ico
Splash Screen
Similarly, the splash screen for desktop apps is defined by:
Mac:
manifest/osx/splash.png or splash.jpg
Windows:
manifest/osx/splash.png or splash.jpg
Native libraries
If you have integrated native libraries into your app then they should be placed in:
Mac – .dylib files only
manifest/osx/bin/
Windows – .dll files
manifest/win/bin/